What is thy tavern called?
I, the undersigned, take over this tavern with all its stools, debts and regulars, and swear to pay the tax man whenever he comes knocking.
Sign with your name
What’s behind the bar
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Gold
Every guest you feed pays. You spend it hiring adventurers and on the tax man.
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Supplies
Only come from quests that succeed. Trade them for food to keep guests fed, or for one drink a day.
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Tension
Hungry guests stir it up. Adventurers at the bar do too, the stronger the worse. Let it boil over and a brawl breaks out.
One day at the tavern
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Morning
Parties climb back out of the Yawning Portal and roll for their quest. Success brings supplies. Every 7 days the tax man knocks, and he charges more each visit.
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Day
Trade supplies for food, or for one drink. Today’s drink adds to every roll of every party that leaves tonight.
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Evening
The doors open. 5 guests on the first night, more every night. Each one eats and pays. Some are adventurers looking for work.
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Night
The quest board fills up. Hire adventurers up front and send them through the portal. Then the room settles, or it doesn’t: past 60 tension a brawl can break out.
Every roll on the table
No hidden percentages. A quest is a d20, plus the adventurer’s bonus, plus today’s drink, against the quest’s difficulty class. Stronger adventurers cost more gold. Harder quests pay more supplies, and a failed hard quest can let something come back through the portal.
How it ends
You can’t pay the tax man. He’s the devil, by the way, and after you pay he’ll offer you a deal or two. They cost a share of his next bill.
3 brawls, and the tavern is done for. Each one costs gold and clears the room.
There is no winning. Only how long you last.
Open the doors
Around 50 MB, loads once. Best on a computer, with sound on.