A tavern game · free in your browser

Pour Decisions

Pour enough to fund a strong quest, without letting the tavern go under.

What is thy tavern called?

I, the undersigned, take over this tavern with all its stools, debts and regulars, and swear to pay the tax man whenever he comes knocking.

Sign with your name

What’s behind the bar

One day at the tavern

  1. Morning

    Parties climb back out of the Yawning Portal and roll for their quest. Success brings supplies. Every 7 days the tax man knocks, and he charges more each visit.

  2. Day

    Trade supplies for food, or for one drink. Today’s drink adds to every roll of every party that leaves tonight.

  3. Evening

    The doors open. 5 guests on the first night, more every night. Each one eats and pays. Some are adventurers looking for work.

  4. Night

    The quest board fills up. Hire adventurers up front and send them through the portal. Then the room settles, or it doesn’t: past 60 tension a brawl can break out.

Every roll on the table

No hidden percentages. A quest is a d20, plus the adventurer’s bonus, plus today’s drink, against the quest’s difficulty class. Stronger adventurers cost more gold. Harder quests pay more supplies, and a failed hard quest can let something come back through the portal.

A beholder takes up 3 seats, sets the whole room on edge and stays for 3 nights.
Quest
Adventurer bonus
Today’s drink
? + 1 + 0 vs DC 8 Pick a quest and roll.

How it ends

You can’t pay the tax man. He’s the devil, by the way, and after you pay he’ll offer you a deal or two. They cost a share of his next bill.

3 brawls, and the tavern is done for. Each one costs gold and clears the room.

There is no winning. Only how long you last.

Open the doors

Around 50 MB, loads once. Best on a computer, with sound on.